Multitool Dmg Vs Rate Of Fire Grav Average ratng: 7,4/10 7025 votes

This can be easily tested by bringing a weapon with a decent fire of rate and crit chance (Not 100%) to the simulacrum. If you ever see different color damage numbers from a single shot, it means each 'pellet' is counted separately. I'd try with something like the Soma, for example.

It has various formats for Windows, select anyone you wish, here we have selected ZIP.3. Open dmg file on windows. Open the website, click on the File option and then select the DMG from your system in Input File.2. Then you can browse through the content inside the DMG, but may not be able to use some of the files as they are programmed only for macOS, but you will have the knowledge on what’s inside.Also Read: Method 2 – Using Online ToolsUsing this tool, you will simply convert the existing DMG files into Zip format so that it becomes easy to access them on Windows.1. Now select the destination folder as per your choice or you keep it the same and then click OK.The system will take a few minutes to extract the files and once it’s done it will create a folder like any other extracted folder. Then select the output format.

Molten Impact: +90% Heat Damage. Volcanic Edge: +60% Heat Damage +60% Status Chance. EDIT: I'm not asking for those specific examples. I'm asking in general. Also if for a certain type of damage the status is more important while for other type of damage the damage quantity is better. Jan 18, 2019  The Spitfire does have a faster rate of fire, but only marginally, and does a little less damage. MX9: Some of us favour the MX9 for its low recoil and faster rate of fire, and it takes the.45.

http://pathofexile.gamepedia.com/Burning
Burn doesnt benefit from gems that requires a hit, including Fire penetration.
Posted by
OneMinuteAgo
on Sep 5, 2013, 3:56:02 PM
Another thing to take into account is that well built burning builds will kill anything with ease while moving anyway, therefore it would slow you more overall if you did not have fire penetration since then you run into monsters which take a long time to kill without fire penetration, where you will only gain a marginal unneeded benefit on all those monsters that you have no issues killing anyway.
Also, for most fire-burning build, if you calculate the possible dps and which portion comes from burning and which from direct damage, it turns out that the direct damage is a substantial part of it, probably around 50-70% (assuming you are casting nonstop). Burning damage is penalized twice by high resistance since first the size of the original hit that burn is based upon is reduced, then next since the monster will take less damage from the burn by having resistance. In effect it just means that high resistance monsters are mostly killed by direct damage in order to save time, such as molten golems etc, and therefore if you do not have fire penetration you will not kill them fast. Depends on what skill you are using ofc, and if you can actually use your attack constantly.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
No Flashy Item Filter: https://www.pathofexile.com/forum/view-thread/1317366
Posted by
on Sep 5, 2013, 4:26:14 PM
'
http://pathofexile.gamepedia.com/Burning
Burn doesnt benefit from gems that requires a hit, including Fire penetration.

Burn depends on the damage of the original hit, therefore it will scale normally with fire penetration. If the monster takes twice as much original hit damage due to fire penetration, it will also take twice as much burn damage since the original hit hurt twice as much.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
No Flashy Item Filter: https://www.pathofexile.com/forum/view-thread/1317366
Posted by
on Sep 5, 2013, 4:27:45 PM
'

Burn depends on the damage of the original hit, therefore it will scale normally with fire penetration. If the monster takes twice as much original hit damage due to fire penetration, it will also take twice as much burn damage since the original hit hurt twice as much.

this^^
http://tinyurl.com/lcsl6ym Flicker CoMK Discharger Guide - Legacy
http://tinyurl.com/poen6mv Crit Fireballer Guide - Warbands
http://tinyurl.com/ne2ar32 Aura Bot - Warbands
http://tinyurl.com/p3e5zuz Crit Trapper - 1 Month Fb HC
http://tinyurl.com/o7xlt2u Crit Staff Guide - Domination
Posted by
on Sep 30, 2013, 6:45:54 PM
What I see from this is Increased Burning Damage > Fire Penetration.
On the ( NO CURSES ) :
Graph shows that from 0% - 40% Fire resist the ignite damage on 'Burning Damage Gem' is more BPS (Burn per Second)
Graph shows from 41% - 75% Fire resist the ignite damage on 'Fire Penetration Gem' is more BPS (Burn per Second)
Conclusion : IBD = 0-40 = 40% range while FP= 41-75 = 34% range so I would rather take a gem w/ larger range pool.
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On the ( DOUBLE CURSES ) :
Graph shows the enemies with 0% ( -98 w/ curse ) to 135% ( 37 w/ curse ) take more BPS from 'Burning Damage Gem'
Graph shows the enemies with 139% ( 41 w/ curse ) to 173% and up ( 75 w/ curse ) take more BPS from 'Fire penetration Gem'
Conclusion: IBD = 0-135 = 135% range while FP = 139-173 = 34% and if you say monsters can get 200 then 139-200 = 61% range so I would rather take a gem w/ larger range pool again.
Last edited by ZakarumOP on Nov 18, 2013, 11:29:44 PM
Posted by
ZakarumOP
on Nov 18, 2013, 11:28:58 PM
'
What I see from this is Increased Burning Damage > Fire Penetration.

That is halfway true for the case when you play without Searing Touch and without Burning Damage Nodes. Otherwise it is 100% Fire Pen > Inc. Burning Dmg.
http://tinyurl.com/lcsl6ym Flicker CoMK Discharger Guide - Legacy
http://tinyurl.com/poen6mv Crit Fireballer Guide - Warbands
http://tinyurl.com/ne2ar32 Aura Bot - Warbands
http://tinyurl.com/p3e5zuz Crit Trapper - 1 Month Fb HC
http://tinyurl.com/o7xlt2u Crit Staff Guide - Domination
Posted by
on Nov 24, 2013, 9:02:14 AM
This is the best analysis I've seen on Increased Burning Damage vs. Fire Penetration gems.
I know this is the Witch section, but I'm rolling a Templar utilizing Flame Totems and Searing Bond. I'm a noob and still unclear which is better for my setup and why.
I ended up choosing Fire Penetration strictly for economic reasons. Fire Penetration commands a substantially higher resale value, thus making the decision much easier.
Currently For Sale (Poe.trade - as of 1/11/17)
Fire Penetration Gem = 1x Chaos Orb
Increased Burning Damage Gem = 1x - 2x Jeweller's Orb(s)
Current Exchange Rate (Poeex.info - as of 1/11/17)
Chaos Orbs sell 1:7 for Jeweller's Orbs. So if you're unclear like I was, it go this route and trade for the Gem if necessary.
That way you don't blow a fucking hour trying to figure this out.
Gentlemen, if you'd be so kind to express this in layman's terms..why one is generally better vs the other--Keeping in mind end game content, likelihood of encountering FR mobs in high-tier areas, etc.
I clearly see it depends on the mobs.
Last edited by po0dingles on Jan 12, 2017, 2:04:06 AM
Posted by
po0dingles
on Jan 12, 2017, 1:54:51 AM

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